Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_130_HE"

//130 "-46"    -13 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.130

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,870,		62,131063,	12,235913,	0,524251
Armor=3000,700,		45,84847,	9,152725,	0,339388 //           SHELL_RUS_37x198_HE   
Armor=5000,500,		28,43289,	6,77921,	0,173157
Armor=11000,400,	20,27705,	4,49869,	0,110821
Armor=25000,300,	14,15584,	3,28052,	0,62337

//             

DefaultStartSpeed=870	//        ()
MaxDistance=26000		// ,    
Mass=33.4				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.15				// -   (M <= Mkr),        
Cx_max=0.315			// -   (M = 1),        
Cx_1=0.29				// -   (M >= Mmax),        
R=0.065					// 
LiveTime=90				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 90		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_air.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_object.txt",3,3,5.829
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_object.txt",3,0,1.452
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_object.txt",3,2,5.670
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_130mm_33kg_4kg_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 